![sims 3 to sims 4 conversions sims 3 to sims 4 conversions](https://i.imgur.com/NURRDrx.png)
In object mode, select all meshes with the a button A and hold the keys CTRL + Jħ. Now we need to get back to combine the mesh into one. Delete the mesh of the foot and leaving only the shoes. In edit mode press P select the item - All Loose Parts. Open in Sims 4 Studio our file and export lod 0 in Blender.Ħ.
![sims 3 to sims 4 conversions sims 3 to sims 4 conversions](https://aroundthesims3.com/objects/images/misc_thisthat_2017-09-22/prevue.jpg)
Click Commit Changes and save our Package.ĥ. In a field of View selectable by Meshpart in lod0_0 import our Sims 4 mesh, which we received in step 3. Open Clone Package Editor - Mesh Manager. In TS4 CAS Tools open the tab Mesh Tools, press Select, choose the largest size mesh that we exported from S3PE and set parameters such as the third picture.Ĥ. To do this, you need to click on the image Shadow/Specular/Bump Map and in the window that opens, click Make Blank - Save - Commit Changes.ģ. For the convenience of further work, I immediately removed the Shadow map, Specular and Normals, so they do not interfere. , click Select and find the file that you created in the Sims 4 Studio. Next, open the Sims 4 Studio, choosing CAS to Create 3D object, Select the shoes from the base game, which will be our converted shoes - Give the name and save the file.Ģ. Select all the geom files and img and export them in a convenient place for us. If you want to copy it to another source, give a direct link. If something is not clear - write to me, I will answer.ĭo not give out the tutorial for your own. I want to say my English is not very good,so the tutorial in this language will be too late. Still in Milkshape, I noticed the sharp edges are messed up, so I spend time here taking apart the model, aligning the normals to fix the sharp edges, then reconstructing it back together.Tutorial Conversion Sims 3 to Sims 4 Shoes I noticed the vertices are connected in ways it shouldn’t be? I don’t know if it matters, but I’ve only been able to get rid of it by using “Weld Together” on the model in Milkshape.ĥ. After the model is separated and hopefully straightened out, I move to Milkshape. The model will be skewed so I try my best to fix it here using the Shear Tool, I believe it’s called. obj and remove everything except my target object. obj file, this will rip the whole scene.ģ. I use 3D Ripper DX to rip the model to a.
![sims 3 to sims 4 conversions sims 3 to sims 4 conversions](https://s3.simstatic.com/download/24051850/2018/05/10/ec9e2f7eeee5653bf0ce279ad6b01984-gnd.jpg)
Because the textures are usually tiny, I use this site to upscale it.ġ. TM2 extension, you can make it readable using Noesis to convert it to either. I’ve had issues with naming it? So I allow it to save as “texture” then I rename it afterwards.Ĥ. Once it looks correct, you can export it with a. Width and Height will be whatever it tells you, but the BPP is a bit different. As for the settings īPP, Width and Height will be determined by the texture, I’ve got all the sizes in a text document here, so just search the name of the texture on that. Once the files are extracted, I use Console Texture Explorer to give them a. You’ll end up with a bunch of unknown file extension files.ģ. Use the script on the TEXTURES.ARC file to extract it. then use QuickBMS and the Sims 2 Console BMS script, just CTRL + F search it or scroll down until you find it.
#Sims 3 to sims 4 conversions iso
In this case I extract the textures from the PS2 ISO itself and this is usually my preferred method anyway.ġ. You can use the “Dump Textures” feature on the Dolphin emulator to get the desired texture, but sometimes (especially for the Sims 2 console) you’ll get textures that are grey instead of its correct color. To get the textures you can either do it one of two ways depending on the situation. I won’t be able to explain this in too much detail at the moment because I’m still unable to work on any projects and can’t access these programs. In no way do I claim that this is the best way, but this is what I do currently. Hi there! It took me a good while to figure out a comfortable way to convert from the console games.